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Created with Raphaël 2.2.023Aug171087616Aug131211429Jul282726109229Jun28272524232120Update some color variables used throughout projectmastermasterUpdate some descriptions for high-end currency textRemove special parse display for mirrored itemsUpdate weapon/armor parsing to show more useful items early gameCorrect accessory filtering to show all low level accessories early onAdditional minor cleanup for filter outputCorrect some inconsistent naming for the Str/Int armor typeAdd remaining missing weapon types to parserAdd yet more items from past updatesSecond pass of running "black" formatter - string quote formattingFirst pass on running "black" formatter - General syntax formattingCreate pyproject.toml fileCorrect a few errors in filter outputCorrect table of contents for recent changesRearrange some values to theoretically be more calculation/fps efficientAdd more values added in past leaguesCorrect some data typosUpdate main file logic for added weaponsUpdate currency and map parsers for new league mechanics over the past yearsUpdate weapon parser file to account for added weapon typesAdd axe, dagger, mace, and claw weapon parse data to projectUpdate quality gem drops to be much more visibleAdd another missing currencyFurther update currency filteringUpgrade gem quality text size to one tier higherTest adding background colors to accessory filteringUpdate gemcutter's prism importance in filteringUpdate weapon filtering to have more useful background coloringUpdate delve currency filteringCorrect error in parsing watchstonesUpdate quest item filtering for endgameCorrect armor filtering not acting on "max level" definitionsCorrect prophecy currency filteringAdd more missing league currenciesCorrect some weapons filtering for endgameEmphasize/show a few missing endgame currency item typesCorrect errornous logic around amuletsCorrect hiding of accessories to not override post-equipment curr filtersMore minor filter adjustmentsCorrect comment error at start of generation